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Browsing Tags Design

Stop That Focus Group!

May 3, 2013 · by Taia Ergueta
snickers_focus_group_new_30_03

Source: Snickers Ad

The only thing worse than not having an understanding of customer needs is having an incorrect understanding of customer needs. If you think that you avoid that by going straight to the source and asking them…think again.

Here is a surprising insight from those who study the psychology of decision making.  Radiolab* reports that Professor Tim Wilson of UVA did the following experiment as part of his research on choice:

Students were given the opportunity to take a free poster home:  Either the well-known Cat Clinging to a Bar poster, or a poster of an impressionist painting. Half of the students could simply take the poster and half of them were also asked to write a brief description of why they chose the poster. Six months later, they were asked if they still liked their chosen poster.

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Getting Great Customer Feedback on a New Technology

October 10, 2012 · by Taia Ergueta

You’ve got very cool new technology that thousands of labs will love. The product is ready. Rev up the Introduction Machine and sell, right? Senova Systems, a company for which I am consulting, is taking a different approach. Just before the full launch they have launched an Early Access Program. I thought you would find the concept and their decisions useful.

Senova has a developed a revolutionary new technology for measuring pH that takes time, risk, aggravation and cost and out of doing this very common measurement. (For more on this see their site: SenovaSystems.com)  Their first product is a handheld pH scanner called the “pHit scanner”, They have been testing the product internally all along and further testing is part of the manufacturing scale up and beta sites. But instead of launching it immediately in to the broad market, they are taking the time to do an Early Access Program (EAP).

 Why an EAP?

The CEO, Lee Leonard,  is a serial entrepreneur. He knows that his market comprises highly diverse applications and that there is no way for his team to test the product in all the ways that customers will use it.  He also knows that as great as the technology may be,  the user experience is just as important.  To ensure that they launch with the kind of confidence that only comes from deep customer knowledge, he is taking the time to do the Early Access Program.

How Many Customers to Involve

I have been involved with Early Access Programs before. An Early Access Program can take various forms. It can involve a small number of customers early in the development program, getting their input at critical junctures in the process. It can simply be a way of ensuring key customers that they will have the first units. In this case, Senova’s key objectives are to understand customer use cases thoroughly and to find any unknown corner case situations that stress some aspect of the product. For these purposes, the EAP will include a large (50) but selected set of customers. By selected, I mean that they will have customers apply and will choose a set that represents the broad range of applications that use pH measurement.

Nuts and Bolts: The Terms

Here are the 2 key parts of an EAP and the example of how Senova chose to accomplish them:

  • Incentive:  Just getting the chance to be among the first in their company or field to get their hands on a pHit is a big incentive for some customers to participate. But to ensure that the participants are real customers (not just curious technology aficionados), the Senova program is structured as a discounted Try and Buy: Each customer selected to be an Early Access Program participant, gets to purchase a pHit scanner at a 50% discount on the retail price of $1,650.00. (To give time for the “Try”, EAP customers won’t be billed until 30 days after delivery). These customers also get a money-back guarantee; if they are not fully satisfied with the scanner, they simply return it.

In addition, participating organizations will be publicly acknowledged as key influencers. (Customers can opt out of this if they prefer anonymity.)

  • Required Input From the Customer:  You need to be very specific about what you expect from customers in an EAP. It is common for customers to be eager to participate and then get too busy to do their part ( use the product, write an app note, or whatever else you have asked of them).

In return for the above, Senova asks its EAP customers to commit to the following:

    • Use the product under their normal laboratory conditions for 30 days.
    • Provide Senova with feedback on the user experience and technical performance through structured conversations and documents.

If you want a more complete example of how to describe or document such a  program, click here to see the Senova description and FAQs.

How to Choose the Customers

If you want participation during product development, you cannot afford to involve too many customers, so pick just a few from the most important target market(s). Your closest customers may not be the best participants.  For example don’t involve the most demanding customers if you want a minimum viable product market entry.  The intent is toto make sure you are meeting the target market’s needs solidly.

If you want to give some customers the first units either to establish key influencers or simply as reward or for their ego gratification, then your top customer list will drive the number involved.

If, like Senova, you want to experience a diversity of application areas deeply,  involve enough customers to  get a good sample of the full range. For example, Senova is taking applications from interested parties and will choose 50 customers that cover as broad a set of use scenarios as possible.

Bottom Line

Yes, conducting an EAP will require significant effort and attention. You may even postpone some revenue. But it is an investment in customer insight that will yield extremely high returns.

The rewards:

  • Additional product testing that can validate yours or find weaknesses early, when they are least costly to fix.
  • Develop close relationships with participating customers, leading to ongoing customer insight, potential influencing of other customers and maybe even longer term loyalty!
  • Usage information that can reveal additional needs, opportunities to improve design and user experience, opportunities to integrate activities or products that are upstream or downstream from your current product.
  • Service and self-service content.
  • Faster time-to-ramp based on more effective commercialization and sales efforts.
  • A more engaged internal team that gains the confidence and inspiration that only comes from close customer exposure.

Input Welcome

Have you done Early Access Programs?  If so, what has been your positive or negative experience with them.  If you want assistance with an EAP contact me by clicking here.

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Design a Great Presentation

September 11, 2012 · by Taia Ergueta

Recently Duarte Communications generously instructed an elite set of social entrepreneurs* on how to design and deliver a truly great presentation.  And on the August 23 when that they all presented their business plans, every single presentation was visually appealing and commanded your interest!  Here I’ll share with you my take on just one of Duarte’s nuggets of wisdom and how it can shape a great business plan presentation.

The Nugget

Michael Duarte shared that their research indicated that great presentations have this pattern.

‘Nuf said for you super-intuitive types out there, right?

For those of you who need a bit more spelled out:  You grab and keep the audience by taking them through a series of lows and highs.  You, the presenter, orchestrate those downs and ups and become their hero by taking them on an interestingly suspenseful and ultimately uplifting, confidence-inspiring journey.

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What Can the Design World Contribute to Management?

May 28, 2012 · by Taia Ergueta


I recently saw a terrific documentary, “Objectified“, by Gary Huswit which is all about how things are designed and how design affects us.  (Available on Netflix — I highly recommend it for various reasons.)   When I heard the list of characteristics of Good Design put forth by Dieter Rams, it struck me that many of the elements of great design apply to management.

… should be Innovative.  In the case of management, it is not about a stream of new programs, but it is about being open to innovation and ensuring differentiation.

… should Make a Product Useful.  I think the important analogy here is that great management should maximize employee “usefulness” by enabling them to be engaged and productive.

… is Aesthetic design.   Just as a product’s look and feel feed our emotions and sense of value, a management system needs to be made visible and felt.  In fact, it is always visible and felt, but those impressions are not always the ones that management intends! 🙂

… will make a product Understandable.  It should be easy for people to understand how to get their jobs done, how the customer experience gets formed, and how to get decisions made.

… is Honest.   Enough said.

… is Unobtrusive.  It should feel like the system is serving the people, not the other way around.

… is Long-lived.  Things have to change super-fast, but every company has to build some fundamental principles that endure.

… is Consistent in every detail:  Well, there is a part of me that immediately rebels, with Emerson’s “a foolish consistency is the hobgoblin of little minds” as my shield.  But we’ve all experienced companies with big service messages that have rude representatives, or a great new product with no training for the sales force.  So yes, great management means focus for a critical mass of consistent implementation.

… is Environmentally Friendly:  Sustainability is no longer a matter of choice and it is definitely not a marketing message.  It is an inescapable set of forces that affect every business in the form of cost changes, voluntary and uncontrolled transparency, customer expectations and regulatory actions.

“Last but not least, good [management] is… as little [management] as possible.”  Whether we call it the self-organizing organization or the generative company, it is all about winning through “just enough” leadership and highly engaged employees. (See “Use the Force, Luke” post, April 2.)

The design world clearly offers a lot of catalysts for Affective Action.  I’m intrigued.  Are there other design principles or practices that you think can be used in management?

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