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Browsing Tags employee engagement

What Can the Design World Contribute to Management?

May 28, 2012 · by Taia Ergueta


I recently saw a terrific documentary, “Objectified“, by Gary Huswit which is all about how things are designed and how design affects us.  (Available on Netflix — I highly recommend it for various reasons.)   When I heard the list of characteristics of Good Design put forth by Dieter Rams, it struck me that many of the elements of great design apply to management.

… should be Innovative.  In the case of management, it is not about a stream of new programs, but it is about being open to innovation and ensuring differentiation.

… should Make a Product Useful.  I think the important analogy here is that great management should maximize employee “usefulness” by enabling them to be engaged and productive.

… is Aesthetic design.   Just as a product’s look and feel feed our emotions and sense of value, a management system needs to be made visible and felt.  In fact, it is always visible and felt, but those impressions are not always the ones that management intends! 🙂

… will make a product Understandable.  It should be easy for people to understand how to get their jobs done, how the customer experience gets formed, and how to get decisions made.

… is Honest.   Enough said.

… is Unobtrusive.  It should feel like the system is serving the people, not the other way around.

… is Long-lived.  Things have to change super-fast, but every company has to build some fundamental principles that endure.

… is Consistent in every detail:  Well, there is a part of me that immediately rebels, with Emerson’s “a foolish consistency is the hobgoblin of little minds” as my shield.  But we’ve all experienced companies with big service messages that have rude representatives, or a great new product with no training for the sales force.  So yes, great management means focus for a critical mass of consistent implementation.

… is Environmentally Friendly:  Sustainability is no longer a matter of choice and it is definitely not a marketing message.  It is an inescapable set of forces that affect every business in the form of cost changes, voluntary and uncontrolled transparency, customer expectations and regulatory actions.

“Last but not least, good [management] is… as little [management] as possible.”  Whether we call it the self-organizing organization or the generative company, it is all about winning through “just enough” leadership and highly engaged employees. (See “Use the Force, Luke” post, April 2.)

The design world clearly offers a lot of catalysts for Affective Action.  I’m intrigued.  Are there other design principles or practices that you think can be used in management?

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This Could Become Your Favorite Rule to Live By

May 28, 2012 · by Taia Ergueta

If you had to choose two key rules to live by and a classic movie star to have on a desert island with you, what/who would you choose?

May I suggest the Golden Rule, this one, and William Holden?  Regardless of what island, company or planet you inhabit, this post will help you change that world for the better.

The Core Idea

There are 4 “modes” of communication. Whenever we communicate we are doing so in one or more of the following :

    • The mode of Complaint
    • The mode of Information
    • The mode of Creation
    • The mode of Inspiration

Each has a different impact. If you learn those impacts and apply each mode correctly you can exceed your objectives dramatically with much less effort.

The Impact and Application of the Four Modes of Communication

1.  The mode of Complaint

      • Examples of things we communicate when using this Mode:  Our problems. Others’ failings. Past errors.
      • Impact:  Drains energy from the person communicating as well as his/her audience
      • Recommended Use:  None.  Avoid this like trans fats. Stop it when you see it.

2.  The mode of Information

      • Examples of things we communicate when using this Mode:  What we have done.  How we have done it.  Data.  Methodology.  Process.  Background.
      • Impact:  Provides valuable inputs but, on its own, doesn’t change anything
      • Recommended Use:   Do this off-line whenever possible. Summarize.  Do exception reporting. Draw or propose implications.

3.  The mode of Creation

      • Examples of things we communicate when using this Mode:  Joint problem-solving.  Options.  Evaluations.  Advocacy. Joint decision-making.
      • Impact:  Most productive mode because something is going to change as a result of the communication.
      • Recommended Use:  This is the mode in which you want to be as much of the time as possible, especially in meetings, because this is the mode that moves things forward.

4. The mode of Inspiration

      • Examples of things we communicate when using this Mode:  Big Goals.  Emotions/Passion.  Aspects of a desired future result.  Expressed confidence in ability to reach it.  Confidence in or admiration for people involved.
      • Impact: Expands people’s sense of the Possibilities. It leads to more than the expected happening.
      • Recommended Use: Build some element of this into all communications.

Putting it to Work

I’ve read and forgotten a boatload of teamwork/management stuff over the years and, in contrast, this 4 part communication rule has stayed with me.  It is the pasta of this space — easy, flexible and always hits the spot.  Here are a few application insights:

  • Moving information exchange out of meetings (e.g. shared electronically beforehand) ensures that scarce meeting time is used for the really productive modes of creation and inspiration.
  • Eliminating Complaint does not mean burying problems.  Anything that can be said in the mode of Complaint can be said in the mode of Creation:  Once you tune into that it is easy to make the shift without losing valuable candor and awareness of the issues.
  • When I first heard all this, the mode of Inspiration examples were President Kennedy’s Man on the Moon speech and Martin Luther King’s “I Have a Dream” speech.  This left me feeling that the mode of Inspiration was for monumental events and great orators, not for me.  But with more thought I realized that things such as expressing confidence in a colleague, team or employee, or reiterating the value of our goal provide inspiration.  And these things can be built into every communication.
  • I have occasionally shared this model with teams when a project is kicking off.  It seems to resonate and sets some efficient norms up front.

Input Welcome:  Do you think this model is useful?  Do you have other ideas for how to apply or improve on it?

Attribution: If I knew who originally came up with this modeI I would give full credit and send many accolades!  I was exposed to this at a company-wide management course at Agilent. Please write in if you know the source.

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Artists & Activists

April 26, 2012 · by Taia Ergueta

Image: africa / FreeDigitalPhotos.net

View this document on Scribd

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Use The Force, Luke

April 2, 2012 · by Taia Ergueta

*

Businesses and the people in them share a tension:  They want to succeed and feel woefully short of the time and money to do so.  They are so wound up, they hesitate to even imagine what they could do if they had access to a deep well of additional resources.  That source exists, though it is regularly ignored, avoided and underestimated.  It is the emotional motivation and energy of employees.

There is an immense quantifiable opportunity to create healthier, more successful businesses through affective action: Winning by engaging the hearts and spirits of employees, not just their hands and heads.

 WHY EXECUTIVES SHOULD CARE – A LOT

The Carrot: Free Money

 No other opportunity that can match the return on this.

The growing body of studies on just the value of employee engagement shows staggering numbers*:

    • At the national level: More than $370B annually just in the US
    • At the company level: A 27% increase in profit
    • At the personal level: 2x the likelihood of being a top performer and 43% less illness time

 All that money is just sitting there or, more accurately, blowing away. And it costs nothing to harvest it. In fact you save money while doing so.

In addition, unlike technology-based growth and profit drivers, this one is accessible to every organization and industry.

The Stick: Industrial Age model crashes and burns in the Information Age.

It has probably been over 10 years ago that I heard Gary Hamel note that the prevailing management models are based all too closely on the control systems set up for factories in the Industrial Revolution.  At this point I know you are off checking Wikipedia, so I’ll wait.  …Oh good, you’re back.  As you now know, this means that we are using 200-year-old models in the Information Age.  This must stop.  Industrial workers were often treated as extensions of machines and that control-oriented management migrated to offices as well.  Business management theory progressed — and became an industry in itself; but even so it usually still bears hallmarks of the factories of the 19th century:

  • Direction from the top executed by the middle and bottom
  • A belief in devising the “right” plan and executing on it more and more comprehensively over time.

In the Information Age, a management system in which small numbers of people direct large numbers of people to perform repetitive tasks in an ever more solidified strategy/infrastructure will surely fail.  What we need are systems in which all employees actively regenerate parts of the business as needed or opportune.

WHY EMPLOYEES SHOULD CARE

You do what a friend of mine calls “your highest and best work” in a work environment where you:

  • Feel inspired and emotionally engaged
  • Understand, use and expand your particular talents
  • Are expected to be an influential change agent.

Anything short of this is underutilizing you and your time.  Happily, individuals can help create these conditions for themselves and others.

USING “THE FORCE” OF AFFECTIVE ACTION

Future posts will explore useful tactics that individuals and managers use to create inspiring, engaging and generative work environments.  By “generative” I mean naturally generating and exploiting a stream of innovations that propel the company forward successfully in the face of continuous change.

This topic is not entirely new or isolated.  As Figure 1 illustrates, it overlaps and complements several established management and individual development topics.  Many articles and books offer rich and valuable advice on those topics.

On this site I want to focus on going beyond improving within current norms.  We need to create and thrive with new models that match the possibilities of the 21st century.

Imagine what would be possible in a workplace if:

    • 100% of the employees were active and effective scouts for important opportunities for the company
    • Everyday communication created as much inspiration as information
    • Customers proactively shared all the information they have that is relevant to your decisions
    • Every initiative was executed with fervor, not just a sense of duty
    • Market uncertainty was a source of competitive advantage rather than a threat.

The dynamism demanded by the information age won’t come from extracting more bursts of brilliance and superhuman effort in the old model.  Luke Skywalker tapped into The Force.  We can tap into Affective Action, creating new, generative organizations by helping people find deep personal connections to their work and each other.

________________________________

* Source: These are extracts of statistics from ”99 Incredible Employee Engagement Statistics“, a very interesting document put together and made available by a company named Beyond Morale (beyondmorale.com).

Gallup poll:

  • The lost productivity of actively disengaged employees costs the US economy $370 BILLION annually.
  • Those business units in the top half of engagement scores had 27% higher profitability than those in the bottom half.

Watson Wyatt study:

  • Highly Engaged Employees are more than twice as likely to be top performers.
  • Highly engaged employees missed 43% fewer days of work due to illness.

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